
Hardcore Rules will allow an attack of opportunity against you if you drink potions, whereas Heal with medikits won't. This skill however, isn't needed if you play in Normal Mode, but if you play Hardcore Rules, you will need it. All in all, it is a lot cheaper than potions. So you can heal 1D20 + 28 + medikit bonus during battles, or 20 + 28 + medikit bonus outside battles. Heal - It is relatively useful, at maxed lvl, it's 23 + wisdom bonus (+5 usually), it's 28. Skills in discipline and wearing gloves such as Greater Discipline (+6), and taking the feat Skill Focus (Discipline) will give you a very high score, enough to resist the majority of knockdown/disarm attempts. *(21/7/03) However, if you play on a server where there are no such items, and you are a melee cleric, you will need to put points into this skill. The real solution against knockdown, disarm, called shot is not to be hit in the first place, or get items which grant you immunity to it.

The DC is the modified attack roll of the enemy, and tough enemies have a very high attack bonus, so you'll never be able to resist their attempts anyway. it isn't a cleric skill, so you can't raise it high enough where it can help. Yes, you do need it, but, here's the big BUT. Discipline - While the description may sound as though you need it, you shoudn't bother wasting points in here. If it's a trapped chest, destroy it with a spell or range weapon. All in all, if you really want to discard of a pesky floor trap, summon a creature, and move so it triggers the trap for you. While the low end traps, aren't powerful enough to really hurt you. Why? Because the difficult traps that you want to disable, you can't, since the DC check is way too high. Disable Trap - Not entirely useless, but not very usefull either. You like casting spells? Then take it as high as possible, simple as that. This skill is a must for clerics who plans to cast spells. If she rolls a 10, she must have 8 points in concentration to be able to cast the spell, otherwise she failed and the spell fizzles wastefully. heh), a 1D20, and any skill in concentration is added onto that result.
#ELYON BEST PVP CLASS PC#
She rolls (the pc rolls, but all intent & purposes, she rolls. So a cleric whom is trying to cast a lvl 3 spell, but is hit for 5 damage while she is casting, will have a DC roll required to cast succesfully of 10 + 5 + 3 = 18. The DC (difficulty check) is 10 + damage received + spell lvl. Concentration - Ability to cast spells without interruption. 2 Domain that gives additional abilities SKILLS INDEPTH: (cleric focused, but also applies generally to other classes) * Just an outline for you to understand the way the skills work, if you need it then by all means take skills in it, this is especially true for persistent servers. 2 skill point + intelligence bonus per level. so let's get started! :) ABILITIES: - Divine Spell casting (wisdom based, no impact from wearing heavy armors) - Decent hit dice: 1D8 - Good attack bonuses: 15/10/5 lvl 20 - Spontaneous Cast lvl 1 (can cast healing spells without prior memorization) - Turn Undead lvl 1 (run undead, run!) - All armors and shields, all simple weapons. as that would be arrogant, but i do have a bit (tiny bit!) of experience to share. I for one won't ever say that this will be the "end all" of cleric guides. It could be expanded in the future, when and if people submit their own variant type, so it may be a work in progress.
#ELYON BEST PVP CLASS HOW TO#
This guide is designed to help others how to ultilize the cleric's potential to its fullest in all aspects of the path he/she/unknown has chosen. Due to being so versatile, they have many roles, from the battlefield medic/healer, front line fighter, to temple guardians who can unleash great magical forces against the unbelievers.

They are a very unique class, along with druids, in that they are a mix of the best aspects of several classes rolled into one. INTRODUCTION SUMMARY: Clerics can be summed up as a powerful class that has often been looked down upon, because people have stereotyped them to being a "walking bandaid", or "religious zealot". 1.2 - (11/2/03) added spells section, and other minor details including error correction also added a special persistant world section. Summary Updates: 1.3 - (21/6/03) error correction, added new information for Divine Power in the Varian Focus section under Melee. Multiplayer Clerics - Team Orientated - Solo Adventurer - PvP or Duelist 6. Variant Focus - Melee - Range - Pure Spell Caster 5.


Introduction - Class Summary - Abilties - Skills Indepth - Feats (guideline) 2.
